![]() ![]() It's always exciting to discover new areas because the environments are just so packed to the brim with little details. There's an almost artful display of it in the way it smatters on the environment, to the point of being uncomfortably impressed and sometimes grossed out. Odd as it might sound, gore has never looked so good in a video game. That means seeing every bit of gore splatter, his sweat sheening in hot areas and disgusting little bits of whatever that he must drudge through to survive.Īlso a stylistic choice? The minimalist HUD that very much takes a page out of the Dead Space book, to the point a character's health gets displayed on a life support panel grafted to the back of his neck and ammo counters are a holographic projection. The game made a smooth stylistic choice for a third-person game and keeps the camera close to the protagonist at all times. ![]() It's all here and glorious, in a gross way. That protagonist suffers many, varied gruesome fates. Which means the monsters are done well too, of course.įour-legged enemies skitter across walls and ceilings, exploding enemies pulsate and scamper to get in range of the player, downed enemies disgustingly reanimate if the player doesn't permanently end them after putting them down. It's the same thing while playing too, as the main character emotes and reacts to the happenings. The mannerisms and expressions are wickedly brilliant. Within, the game boasts arguably the best facial animation we've seen to date in a game. Or, perhaps more notably, to the point it overrides some of the game's other issues. This is by far one of the best-looking games ever made, to the point trailers don't really do it justice. If there is one thing The Callisto Protocol perfects, it's visuals. ![]()
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